English

A street-survival roguelike

Street University

Three bad days. Thirty minutes. One cat.

The Street University logo above the rooftops at sunset

Street University is a cartoon survival roguelike about three very bad days, played entirely for laughs. You are homeless in a city that would rather you weren't, you have thirty minutes, and a cat.

The run

Thirty minutes. Then the raid.

A city street, by day and by night

Morning: beg at the traffic light.

Evening: the city gets meaner.

Minute thirty: they come for you.

Thirty real minutes are three days on the street. Beg at the traffic lights, busk with a kazoo, dig through bins, nap on a bench, wash in a public toilet, and watch hunger, energy and hygiene drain while you do it. Every dawn the city gets meaner: more police, higher prices, stingier passers-by, and absurd daily events like the bin men's strike or the mayor's visit.

At minute thirty, the big raid arrives. It always does. A clearance squad faster than you floods the streets, and every run ends the same way. The only questions are how long you last and what you scored.

Characters

Pick who to be, out there.

The character selection screen

The clown, the one-man band, the fire-eater.

Cards and superpowers

Three cards at every level.

Three upgrade cards to choose from

Living on the street is how you level up: begging, busking, bin-diving, sleeping and knocking people over with cats all earn experience. Every level deals you three upgrade cards — iron stomach, street charisma, rubber soles, sixth sense and more. Push one all the way and a juggler drops into town to pelt you with pins; take him down, grab the golden card, and your upgrade is crowned an active superpower with its own recharge.

The city

The city would rather not see you.

A yeti next to an ice-cream van in a frozen square

The ice-cream yeti.

The flamingos.

The pack of dogs.

Eight districts, from the market to the slums to the hill, and a subway to move between them. Real weather with heat and cold waves, day and night, cats to pick up and throw, and a cast of street villains after your corner: the bin man, the cat lady, the junkie, the night gang, and a rival tramp who will chase you across town for fifteen dollars.

Multiplayer

Down in the metro, together.

Eight players in the metro tunnel as the train arrives

Everyone gets off at the same stop.

The arrows warn you.

The train does not wait.

Nobody dies

Knocked out? Haunt someone.

A ghost taking over the cat lady

As a ghost you take over the cat lady.

Nobody dies in Street University. You collapse, you get nicked, you lose your ninth life like a cat — and then you go again, because this time you know where the good bins are.

Between runs

Your score turns into cans.

The shack, where permanent upgrades are bought

Your score turns into cans, and cans buy permanent upgrades at the shack: a starting float, a bottomless appetite, a shopkeeper's discount, a card reroll, a veto, a loyal cat already in your arms. Feats unlock new cards, new superpowers, new characters and endless mode, where the raid is not the end but the start: waves of manhunt and truce, thicker every time, until they finally get you.

In numbers

  • 30minutes a run
  • 3days on the street
  • 8districts
  • 8languages
  • 4platforms
  • Windows
  • macOS
  • Android
  • iOS

Coming soon

iOS · Android

Street University is in closed beta and is not on sale yet. If you would like to try it, or if you are already a tester and something broke, write to info@streetuniversitygame.com.

Who makes it

Street University is designed, written and drawn by Ivan Bianco, an independent developer based in Italy, publishing under the name Divano_Prime and the package name com.divano.streetuniversity. There is no studio, no publisher and no team: it is one person and a lot of cats.

Italiano